This time I have 2 models ready, one is rendered in CW order to create the outline and the other one is the original model. The difference between the 2 is that their shapes are alil bit different so I can use that to produce those unbalenced outlines in Oogami. After the preparations, I follow the steps below to achieve my result.
1. Render Outline only to a texture for post effect later.
Original Outline, the shape is different with with the real model
2. Do Glow effect to this texture
3. After the glow, I use some color conversion filters to control the contrast of the color in order to produce the stylish outlines. Diff contrast can create diff style~ ^^
4. Finally multiply with the original texture to get the result.
Hehe, to be honest I didnt know the result will be this impressive ^^; If I spent more time on adjust the coloe conversion, I think there will be more cool rendering results than this~ ^^
The result is like this, does it look like Oogami? ^^