In order to produce that blurry effect, I first copied the scene texture to another small size one. This not only decreased the shader calculation but also created the basic blurry effect =P. After that I made the texture to multiply itself several time to make the bright color brighter and the dark color darker. And then I used Gaussian Blur to blur the result and Yea! a glow texture was done. Finally I added it with the original scene texture and its done~ ^_^
The result was like this~
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